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Shadow era deck
Shadow era deck













shadow era deck

And remember, every turn you have board presence, you will be dealing damage. This will maintain the board presence in your favor no matter what may come. Remember, all of your damage is inflicted from mele sources so you have to be prepared to deal with a hero's armour quickly.Įven if you have substantial board control, it's a good idea to have an ally and a retreat/crippling blow in your hand. If you are facing a 'burn' deck, dont sacrifice enrage from your opening hand, you might be needing it sooner than you expect. This will change their gameplay, and force them to go into defensive mode, but with damage coming from many different sources, your opponent's options will be limited. Hopefully you will have already prepared for this opportunity and have a King's Pride in your hand! Make the most of it and hit your opponent for 11-13 damage! This action should reduce your opponents health to 10 or less provided you have already got a couple of hits in. There will most likely come a point in the game when you will have 2 allies and a weapon on the board. Once you have established this combo, consider casting 1 more ally, and that's really all you need. This can vary depending on your opponent's hero, but in general what you want to aim for is a weapon in play, and an armoured sandworm. It is the most versatile, combo-able card there is in the game. This card will really save your bacon many, many times. Yes, it gives your opponents cards as well, but the beautiful thing is by having Jeweller's dream you will have a larger resource pool meaning that you will be able to 'out-cast' your opponent. Some cards that are 'auto-sacrifice' to one hero will be essential to winning v's another.ĭont be afraid of casting Bazaar. You need to predict which cards your opponent is likely to play and adjust your strategy to suit them. If you play the same way against all your opponents you will loose more than you win. Firstly, the resource curve is beautiful.(most of the time)This makes it easy to win with this deck for even the beginner.(but probably not that often) Secondly, Amber's Dream 1.28 can lead to very complex situations as well as very hard sacrifice and strategic decisions. Amber's Dream 1.28 is a fantastic Intermediate level deck for two reasons. Some other decks just seem to play the same game after game and can get very repetative after a while. Most importantly have fun! I love this deck because it can really vary from one battle to the next.

shadow era deck

Prepare your hand to counter anything that they might do to upset your plans of their inevitable destruction.

shadow era deck

If the board stays the same you will inevitabily win. Once you have established board presence, pace yourself. (this just means get some allys on the board.) This is the natural progression from board control. This means that when most other decks are casting 1 card per turn, you will be casting 2 which can turn around even the most dire circumstances and give you board control.(even though you may not have any allies on the board, that doesn't mean you can't control it.) Surprisingly, 50% of this deck is cards that cost just 2 or less. Once you have card advantage, create some tempo. By this stage you will most likely be behind on board control, but don't worry, you have plenty of tricks up your sleeve to turn that around. Do this by casting Blood Frenzy/Bazaar as soon as possible. The primary goal of this deck is to provide card advantage and a way to make the most of it. This card increases your resource pool giving you a distinct advantage, but it's up to you to make the most of it.ĭeck List Amber's Dream 1.28 ( View in deckbuilder) Hero: Amber Rain Allies (13): 4x Puwen Bloodhelm 2x Aldon The Brave 4x Jasmine Rosecult 3x Armoured Sandworm Abilities (19): 1x Misplaced 3x Bazaar 4x Retreat 4x Blood Frenzy 3x Crippling Blow 2x Enrage 2x Smashing Blow Weapons/Armour (7): 4x Jeweler's Dream 3x King's Pride Strategy The theme of Amber's Dream 1.28 is centered on one very important card as its ability is completely unique: Jeweler's Dream. I have chosen this deck as an intermediate deck as it contains ALL of the fundamentals a good deck should have, and introduces weapons/armour. (This is a guest deck article by EPITAPHEVERMORE)

shadow era deck

Shadow Era TCG » Decks » Amber's Dream 1.28 (40 cards)















Shadow era deck