

Each game offers the following accessibility features and settings: Visual: Each of these games has been assessed for how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game. Head-Up Display: Head-Up Display Navigation, Adjust Head-Up Display or Game Map Each game offers the following accessibility features and settings:Ĭlarity: Large Clear Navigation or Clear Mission Objectives These are only for games that have traversal and exploration in 2D and 3D spaces. Navigation: Each of these games has been assessed for how the game provides guidance and assistance to navigate its worlds. Voice Acted: All Dialogue is Voice Acted (Or No Speech In Game) Subtitles: All Speech Subtitled (Or No Speech In Game) Reading: Each of these games has been assessed for how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose. Assisted Progress With Boosts, Assisted Progress With Hints, Assisted Recall for Characters or Save Progress Anytime Practice Area, Assistance With Controls, Reaction-Time Not Critical, Low Pressure or Adjust SpeedĪssistance For Progressing: These features aid your progress through the game offering different ways of maintaining your progression. Each game offers the following accessibility features and settings:Īssistance Getting Starting: These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.

Getting Started: Each of these games has been assessed for what support is offered to get started with the game. Each game offers the following accessibility features and settings:ĭifficulty Options: Select Difficulty or Customise Difficulty Motion Aimingīutton Combinations: Specific button operation required to play Holding Down Buttons Optional, Rapid Repeated Pressing Optional or No Simultaneous ButtonsĬontroller Vibration: Informative Vibrationĭifficulty: Each of these games has been assessed for how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. Motion: Games that can be played with different sorts of motion controllers. This list aims to highlight games that off features that ease the cognitive load on the player in terms of managing interactions, gathering information, navigating the world and reducing distractions.Īs part of our Accessibility Report, this page lists games that have been flagged with some of the following accessibility:Ĭontrols: Each of these games has been assessed for how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
